QuakeWorld

Entry page open · No file request · Shooters

q1.pieter.com is titled as QuakeWorld multiplayer. The page calls it a non-commercial unofficial preservation project by pieter.com, powered by FTE QuakeWorld, and says it is not affiliated with id Software.

Image from the q1.pieter.com QuakeWorld browser project
Project image from https://q1.pieter.com. Not an official publisher screenshot.

Open project

Project type
Independent browser project for QuakeWorld; not the original publisher’s official game page.
Own game files
No file request. Read the requirements on the destination before loading local files.
Access status
Entry page open. Availability in every browser or network is not guaranteed.
Browser guide
Input, storage and first-load notes
Last checked
Project source
Project landing page

What this browser project offers

The visible heading is Play QuakeWorld Multiplayer Online. A line says low-latency and client-side prediction. The hint says real QuakeWorld in your browser, up to eight players, no install.

The entry form asks for a player name, up to 15 characters, and has a Play button. The page can store that name in local storage. It also shows slots for a player list and a top-players panel. This directory does not repeat those panels as a live player count.

Startup

Open https://q1.pieter.com, enter a name, and use the page's Play button. The entry does not ask you to bring game files.

Image and source

The image is og.jpg from q1.pieter.com. It is a graphic from that web project, not an official publisher screenshot.

Choosing this entry

Choose this project when you want QuakeWorld multiplayer rather than the Quake II or Quake III entries. The landing page advertises sessions for up to eight players and describes a browser port with no installation. Start from its own lobby rather than an archive link. A displayed lobby is not a guarantee that another player is online. If you only want to compare ports before joining, keep the directory open in a separate tab and use the related entries below. Availability on a managed network depends on that network and cannot be promised by any directory.

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